This Week


I have been massively enjoying Ligny 1815 by Hexasim, with a particular interest in the starter scenario ‘Streets of Ligny’.

I have just put up an article on the blog that looks at the system in some details and uses an AAR of the Streets of Ligny Scenario to demonstrate some of the system.

This is the third game in the series, Quatre Bras is promised soon and a fifth title is in planning. I am so impressed by this game, that it will certainly be my ‘go to’ napoleonic series.

This is going to see a lot of game time in 2018.



Popping into my local Waterstones (UK bookstore), I came across this title in the military section. It is not something that they would normally stock, but a customer had ordered it and then changed their mind, so it went onto the shelves ..... thankfully!

The volume is just chock full of American war of Independence unifom colour plates and while I am not ready for AWI armies yet (hopefully next year), this was just simply too good to walk past. So another excellent chance buy in a bookstore.

Last night we once more had a go at Hexasim’s wonderful napoleonic series, this time putting the four turn St. Amand scenario onto the table, which easily sits into a short evenings play. I took the French and opened with some rather poorly arranged attacks. I then spent turn 2 trying to fix my poor opening and also trying to rally my strongest stack that had routed, which essentially uses on of the two activations available each turn. The best unit failedto rally and I was now seriously behind in gaining enough Victory Points to win.

Turns 3 and 4 were spent concentrating on the right flank to smash the Prussian formations there. The pressure was mostly successful, but the Prussians managed to to still keep some roughly handled units in play. The derteriorating situation did however force the Prussians to bring on some bonus reinforcements at a Victory Point cost to them. 

In the end, it was a French defeat (which was totally deserved), though the Prussian Victory Point advantage had been narrowed. All told, another very entertaining game that engaged us both throughout and I am becoming increasingly eager to see the full campaign game on the table.

Today the painting table has some of the 10mm WWII british forces on it that I picked up from Pendraken last week at the York show. This is part of a side project that hopefully will see my Tigers at Minsk rules migrate to the west front ‘44 - ‘45.


An interesting few days. A good game, a new book and a wargames show.

Last week while in a waterstones book shop looking at the military section, I had to make a double take as I saw a wargamers Guide to Dark Age Battles by Martin Hackett and the military section NEVER has wargame books. A nice looking resource for my 1066 project, that has a bit more written about it at this link;

Friday saw a face-to-face game with Mike. we did a re-match of The Street of Ligny (see below post) by Hexasim and had a thoroughly good game. This time the Prussians won, so the scenario looks to be well balanced. The rules are quite nuanced, so several plays and deeper reading of the rules are needed to get a good grip on this somewhat simple appearing system. More of this system to follow I think.

Today I went to Vapnartak 2018 (York wargame show in the UK). rather than say more about this thoroughly enjoyable day, the reader would be best served looking at my latest blog post, dedicated to this show.



Ligny 1815 - Last Eagles 

published by Hexasim and designed by Walter Vejdovsky.

Face-to-face last night with Mike, with the introductory scenario ‘The Streets of Ligny’. This really gave an enjoyable evening of play as we consolidated the rules from a previous play of an Austerlitz scenario.

Nice to see this series system successfully deal with street fighting and also to get a napleonic scenario that actually covers the subject. Due to this being a small scenario, the hexes are enlarged on this particular map - very nice.

Units are regiments, the hex represents 200 metres and turns are hourly.

The French have to face some powerful Prussian units, though they are somewhat brittle as the Quality Factor can be lower than the French, a situation made worse if a unit flips due to casualties.

Plenty of good narrative and nice moments cropped up even in this small game and a lesson to bring away from playing is to never take anything for granted - a strong attack can be stopped dead in its tracks and a strong looking defence can be unhinged and while not the general rule, when it happens it can upset the best of plans. Twice I had attackers rout!

Looking forward to a lot more of this. 


1066 Hastings Project initial update.

The Anglo-Saxon army is arrayed along Senlac Hill, looking down on William’s Norman army. My 2018 project is the re-creation of this battlefield on a hexed table with 12mm Kallistra troops.

As things start to get underway (eventually), I have put up a post that looks at the forces involved, the battlefield and turn my thoughts to rules and figure basing. With the equivalent of around 1000 figures to paint, I envisage this taking the best part of the year and can only hope that what results, comes even close to what is in my minds eye.

Link to the blog post -


Anzio - The Bloodiest Beachhead.

This is one of my boardgame designs that ended up being produced as self published DTP game. The reasons for this are explained in my latest blog posting (link below).

Anyway, I played the game face-to-face with Mike last night and from a play point of view, it was probably one of the tightest sessions we have had with this game. We both had good attacking opportunities and stalemates at various locations and frequentlyallat the same time.

To the east, the Allies surprised the Germans by making an early advance into the Pontine Marshes, denying the Germans a reinforcement route and springboard to launch attacks into the Allied soft flank and rear. For the most part the Allies managed to hold their positions on the German side of the Mussolini Canal, though failed to bring the important hub of Cisterna under any pressure.

To the North, the Allies maintained a constant pressure on Aprilia, eventually capturing it, successfully defending it against one counter-attack and then losing it to another. They eventually retook it, but the resulting battles had brought heavy losses to important German formations. From this base they pressed on towards Campoleone — a critical victory location and major reinforcement hub for the Germans. While they did not capture it, they significantly contained the Germans in this sector and on the left flank managed to cut off three German hexes containing several formations from their supply line, seriously impacting on German capability and losses.

Neither side got their sudden death victory locations (the Germans were not even close) and so it went to casualties and occupied settlements, giving the Allies a clear victory, nicely reflecting their better game. All-in-all a good evenings gaming.



First face-to-face game of the year last night - Festung Europa by Compass Games.

We started in 1943, with the Allies attacking Sicily, we only got as far as Spring ‘44 and in that time, the Allies pushed into Sicily, but suffered a significant counter-attack that put them back around 6 months. They did get going again and cleared Sicily just as they launched ‘Avalanche’, the invasion of Italy along the Salerno coastline, by this time we were ready to start summer ‘44. 

After a turn of shuffling units and bringing down reserves from OKW, a strong German defensive line had formed across Italy in the mountains below the Anzio positions. This is a card driven game, something that I am seldom keen on, but Mike likes them. I like some chaos in my games, but card play seems to model opportunism rather than chaos for me. You can pull off a well earned move, just for the other player to drop a cheesy card on your toes - I will never get it from a simulation point of view. Anyway, things seemed to move along OK, but some of the histrory seemed to unfold a bit ‘off’ for me. As a game, it rattles along OK, keeping both players engaged. For us, the full game does not play in an evening, but the late start Operation Overlord (June ‘44) scenario probably would.

Quite a bit is being done on the figures side of things and there is definitely a sense that I am getting more done daily by letting go of some internet time. Some 12mm 1066 units have been completed, but then I took two General Fyrd units to bits and rebased them because the troops looked to be too open for my enjoyment. This is because I moved from 2 x 40mm bases to a single 80mm base, using the same figure frontage, but the bigger base handles figure density more efficiently than smaller individual bases. Anyway, I shortened the line by pushing the same number of figures closer together and it looks better.

A couple of marsh terrain items passed across the painting desk, looking good, even if I say so myself and I had a fight with an air-brush that got clogged with air-brushable primer, which won and left me sulking, swearing I would never use it again, anyway, I went back to it and it is cleaned up now (I hope) and I will see how the thinned mat varnish passes through it.

My own Invasion 1066: The Battle of Hastings boardgame is on the table at the moment, while I re-evaulate the game engine for my figure project.

The latest Miniature Wargames hit the UK high street yesterday. I picked it up, but it is not the cover-to-cover read that Wargames Soldiers and Strategy is. Not sure how long I will keep on supporting all three wargame magazines. 


Well, for anyone who read my Reflections on 2017 post last week, who might be wondering how early it will be before proposed changes start to happen. I am happy to report ....... straight away!

Organisation wise, my shelves have now been totally reorganised, so that they are occupied only with what is being kept and everything else identified for moving on has been set aside and it feels good to have got a grip of this and there are actually gaps on the shelves now!

‘Doing things’ instead of flopping down in front of the internet has also extended to some terrain making and maintenance of figure drawers with my trusty companion, the hot glue gun.

Having a book on the go has resumed after a famine of too many years and the first batch of Kallistra 12mm 1066 Normans have been prepped up ready for painting. 

I picked up the Pegasus Bridge book by Ambrose for £3 from The Works. It is a very readable account of the battle and can be read alongside the playing of the bridge scenario in Heroes of Normandy tactical game, something that is planned for later this month.

Unfortunately my face-to-face game last weekend was cancelled as plague and pestilence descended upon our household and so I will be glad when the first game of 2018 hits the table.