American Civil War

Two Flags - One Nation 

These are my home brew set of ACW rules for hex based games. They are over ten years old and originally designed with 5" hexes in mind for gaming with 1/72nd plastics. Over the years they have morphed into different formats. However, this year (2017) I have decided to take them back to their hex based roots and have put together a new edition, in which they have become influenced by some of my more recent rule writing. It is available as a free download (available for personal use only and all copyright reserved) and includes two scenarios. 


The rules are intended to give a fast play game on a typical space provided by a kitchen table (I use Kallistra 4" hexes with their 12mm figures) and to be solitaire friendly.


The design notes have been lifted from the rules and published on my blog (see link below) together with the link to downloadable DropBox file.


You can also access the rules (free download) from below.


The picture below is the battlefield from the McPherson Ridge scenario that was designed for the original rules and which has been kept as it gives a well balanced historical game and has been useful to benchmark rule changes against.


The last edit on the rules introduced elite units, large and small units and changed the way that cover is taken into account when firing or charging. A fifth Divisional Commander attribute has also been added. More importantly, the rules have been given some extra pages to breathe and allow a bit more explanation to reduce ambiguity.


LINK to Design Notes - http://battlefieldswarriors.blogspot.co.uk/2017/05/free-acw-hex-based-rules.html


LINK to the Rules (thank you DropBox) - https://www.dropbox.com/s/r87mbsn0aqwkaid/TFON rules.pdf?dl=0


I have taken one of the scenarios from the book One Hour wargames by Neil Thomas and then played the scenario twice, once with the One Hour Wargames 2 page rule set and again with Black Powder rules (from Warlord).


The exercise was to look at two low complexity systems and look at whether additional rules with their potential associated added complexity can change game play in a way that the player feels is worth the extra rules.  


I have covered the matter in a Christmas Special blog post.


LINK - http://battlefieldswarriors.blogspot.co.uk/2016/12/black-powder-and-one-hour-wargames.html

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Getting Black Powder onto a (very) small gaming space. The following links follow an AAR for an ACW game in 12mm with examples of game mechanics demonstrated. The videos were removed, but the post remains as it may be interesting and people took the time to comments.





BLOG ARTICLE - Link to the blog article that covers the whole thing, including scenario details etc - LINK http://battlefieldswarriors.blogspot.co.uk/2016/11/black-powder-on-pinboard.html

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Articles.

Clash of Giants - ACW boardgame covering Gettysburg and 2nd Bull run LINK

http://battlefieldswarriors.blogspot.co.uk/2018/04/clash-of-giants-gettysburg.html


Firepower - Fast play rules from the Perry’s, included in their ACW 28mm Battle in a Box game LINK

Musket and Saber - taking the boardgame and using with figres and hexes. LINK


 I am just starting a project via the Perry 28mm ACW Battle in a Box set.


there is a blog posting (link below) that introduces the project and monthly updates will follow, with the idea being to show what it takes in time and resources to get some 28mm gaming onto a small table.


I expect the initial project to take around 3 - 4 months to complete.


LINK TO BLOG ARTICLE HERE

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The Perry 28mm (plastics) project continues and I am really liking these figures.


Here is the first regiment. The box has the regiment on three bases, with six figures per base in two ranks.


The boxed set has each base with a 45mm frontage, but I have gone to laser cut MDF wth 50mm frontages, as it just gives the figures a little more room to breathe.


Each side gets 4 infantry regiments, 1 cavalry regiment and 2 guns plus a general.


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