Dark Ages

1066 Hastings Project - update

This was a hangover from 2017, but is now geting some serious attention. Basically I am looking at putting together a Hastings game on 4’ x 3’ space, using Kallistra 4" hexes and Kallistra 12mm figures. 

The game engine will most likely be based around my boardgame on the same subject, though with a compressed battlefield compared to the hex and counter game, some tweaks will be needed, especially in relation to morale and breaking points.

I have abandoned the standard Kallistra basing (40 x 20mm bases) and gone mostly for single 80mm basing, with the way the figures are confogured giving a visiual description of unit type, for example, heavy infantry are in three ranks, medium infantry in two. 

This is a ‘from scratch’ project, so two armies and suitable terrain are being built around hte needs of the scenario.

Edit - the first blogged project update has been posted, with a discussion on basing, orders-of-battle and terrain.



950th Anniversay replay of Hastings using the Invasion 1066 game.

A significant anniversay of a significant battle deserved to see the game go onto the table. As usual play gave a tight game, with both sides feeling that victory was possible.

This time around it all unravelled rather earlier than usual. There is a full AAR over on the blog, so i will not put any spoilers in here.

LINK TO BLOG - http://battlefieldswarriors.blogspot.co.uk/2016/10/hastings-anniversary-replay.html


Invasion 1066 - The battle of Hastings.

Published by Revolution Games, this is my own design. It started out in life as a self published DTP game and happily Revolution Games picked it up, so now I get to play with real counters :-)

This was a long battle for the times and represents a hard slog for the Norman player, but they eventually do start to make progress. I have tried to get an emotional attachment into the game, so that the Norman player feels the frustration and difficulty of getting up that hill and the Saxon player feels the pressure of trying to fend them off until the end of the day.

Both players are working against a backdrop of ever increasing casualties which makes local routs much more likely. At some point the  local routs become more widespread, until one side or the other is clearly breaking - though often it is so close that each player thinks that just one more turn will do it for them.

AAR posted to the blog, LINK - http://battlefieldswarriors.blogspot.co.uk/2015/07/1066-william-tries-again.html


Invasion 1066 - Stamford Bridge

This is the sister game to my Hastings game, published by Revolution Games.  

It is a small footprint boardgame that despite using the same system, plays quite differently to the grinding situation at Hastings.

I have written up an AAR to describe some of the features of the game and that blog post can be seen at this LINK

It was nice to play the professionally produced version rather than my old DTP kit and as ever, the game had a few interesting twists and turns with a tight finish. Thank you Roger (Revolution Games). 

EDIT - this is a rather nice 5 minute video that a Mr. Bickford did on the game. LINK