Game Fest at Home

This page is reserved for those one-off occasions, when I get the time and the space to do

 a larger game over one or more days. 



Ligny 1815,  the boardgame from Hexasim.

This is the historical scenario, so we begin the game with the known, that is, the dispositions of ‘at start’ units and the foreknowledge  that reinforcements will not arrive - so not even a sniff of chance that d‘Erlon will show for the French, though the game does have alternate scenarios in which this can happen.


There are two aspects of this game that help move the player to the role of Army Commander by loosening the players grip on what is happening locally. Firstly there is an order system, so if you want to move troops to a location, they need an order to do that and then if the situation changes, orders may need to be changed. Neither of those things are automatic nor can be relied upon to happen within the urgent time-frame that the player believes faces them.


Secondly, combat is never a certain thing. The player can bring things about to improve their chances in combat, but ultimately, a good looking attack can fall apart and a creaky defence can surprisingly hold out, creating problems, challenges, set backs and opportunities locally that.


This battle was gamed over a few days, taking around 11 hours of real game time to conclude, with several highlights that produced intererting and believable moments.


Full details of the battle, including maps and system observations have been posted over at the blog at this LINK

http://battlefieldswarriors.blogspot.co.uk/2018/02/ligny-full-battle.html