Ligny 1815 - Last Eagles
A close look at the system and an AAR have been covered by a blog post, see the link at the foot of this item.
Published by Hexasim and designed by Walter Vejdovsky. This is the introductory scenario ‘The Streets of Ligny’. This really gave an enjoyable evening of play and is a really useful introductory scenario or one that can simply be used to reconsolidate rules if the gamers have been away from the system for a while.
Nice to see this series system successfully deal with street fighting and also to get a napleonic scenario that actually covers the subject. Due to this being a small scenario, the hexes are enlarged on this particular map - very nice. Units are regiments, the hex represents 200 metres and turns are hourly.
The French have to face some powerful Prussian units, though they are somewhat brittle as the Quality Factor can be lower than the French, a situation made worse if a unit flips due to casualties.
Plenty of good narrative and nice moments cropped up in our game and an early lesson to bring away from playing is to never take anything for granted - a strong attack can be stopped dead in its tracks and a strong looking defence can be unhinged and while not the general rule, when it happens it can upset the best of plans. Twice I had attackers rout in our first playing. Link to blogged article on the game and scenario.
Waterloo 1815 - Fallen Eagles
Published by Hexasim, this is a larger game than I would normally go for, being a two mapper, but it covers the battlefield at a vey interesting 200 metres per hex with large hexes and counters.
It has since been followed by a second and third game in the series (Austerlitz 1805) and (Ligny 1815) is in hand, with Quatre Bras due for release later this month.
It has quite a long playing time for the full battle, so I will play a couple of the smaller scenarios first to get the nuances of the rules under my belt and then go for the big one. I have also just bought the Waterloo book by Timothy Clayton,
which looks to give a good all-round perspective of both the battle and the events surrounding it.
The Ligny module has the latest rules, which appear to give the cavalry a bit more coverage.
Eagles at Quatre Bras
These are my (beta) rules for getting a napoleonic game onto a hex grid that will give a good game on a 4' x 3' table. Scales are somewhat flexible to allow users to squeeze in some bigger battlefields or go the other way and have a more tactical game with units representing regiments.
As it stands, the units represent brigades and artillery batteries. A 4' X 3' table will comfortably give a Quatre Bras sized game with four or so divisions per side plus support.
The rules are presently in a beta testing format, but the main principles
of play seem pretty solid, thou amalgamating them with my ACW set might be a better way to go, to get a Horse and Musket set.
Eagles at Quatre Bras downloads (thank you DropBox)
Rules for hexed battles Quatre Bras scenario: (link to follow)
A scenario for the EaQB rules (link to follow)
An early AAR in the systems life LINK
Waterloo - Fading Glory
During the 200th Waterloo anniversary, I played out the three days of fighting using the Fading Glory boardgame by GMT. A rolling blog post started on 15th June to show the preliminary moves and general situation and then as each of the next three days were played on their anniversay date, the blog was updated to show the significant events of that day.
The progress of those 4 days have been formatted onto a single account available the link below. Note, it was written as the action unfolded, nothing is commented upon retrospectively. LINK -