This Week

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My own Two Flags - One Nation ACW hex based rules have just gone through a revision (version May 2018).


This has been more than the usual tidy up that the rules get from time to time. The changes have been driven by two concerns. 


Firstly, I just found some of the rules held a little awkwardley together, some things like the Rour result on the post Close Combat table just didn’t happen the way i wanted and some of the processes felt disjointed, meaning that the rulebook too often had to be reference.


Secondly, my attempts to merge the ACW and napoleonic rulesets together had hit a wall, primarily because both sets were written at different times and their different herritage meant that the there was a limit as to how much could be merged. To move that ultimate goal on, some changes had to be made to this set and I can see a way forward now for the two sets to come together, though of course the ‘Eagles at Quatre Bras’ will also have to make their own sacrifices to allow that to happen.


The design notes in the 2018 update have been amended to reflect the changes and are available as a new blog post for anyone interested.


LINK - http://battlefieldswarriors.blogspot.co.uk/2018/05/two-flags-one-nation-version-may-2018.html


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The ‘Attack of Das Kochegschirr’ (6th June ‘44) scenario from Heroes of Normandy, mentioned below, has been played twice now, giving enjoyable games, if not something of a mystery as to how the German force can win.


I shall probably play it again and try to do something more radical to see how that goes. Then it is likey off to the east front to start some scenarios from the Heroes of the Motherland / Dark July packages.


The first replay notes have been blogged over on the Battlefields and warriors site, together with some musings of the system.

LINK. http://battlefieldswarriors.blogspot.co.uk/2018/05/prepping-for-big-lock-n-load-game.html




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Lock ‘n Load tactical has not been on the table since January (The Snipers Den scenario), so as a referesher, the ‘Attack of Das Kochegschirr’ (6th June ‘44) scenario from Heroes of Normandy has just hit the table. It uses maps 14 and 15 as shown above. I have added the three circles and the arrow to show German objectives and their entry point. The map will form the basis of the next next blog post.


This is just me getting ready for what I hope is my next game fest (i.e. big game and / or game left set up for more than a day). Basically I want to do the full map battle from the Dark July supplement (an expansion to Heroes of the Motherland), which represents action from the Kursk campaign 1943.


The Dark July expansion has a full sized map (22" x 34"), but I have the X-Maps expansion, which basically covers the same terrain but does it at double size using two large maps. So bigger hexes and distances that aesthetically at least are fitting with those long guns on the German ‘big cats’. This will fit onto a 4’ x 3’ table and will probably be highlighted in the subsequent blog post.


All the recent ACW stuff has resulted in me doing a rather big edit to my Two Flags - One Nation hex based rules, with some needed steamlining being sorted, but also with changes that take the rules towards my ultimate goal of merging game engines with the napoleonic set (Eagles at Quatre Bras) to give a single Horse and Musket system engine. 


So between Lock ‘n Load and the ACW rewrite, it looks to be a full and busy month.

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