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World War Two - Tactical

Platoon Commander Kursk

Published by Flying Pig and designed by Mark Walker. Counters are representing platoons.

The game is very accessible, with large hexes, 1” counters and the system is held in just 10 pages of rules. An initial impression is that this in the world of tactical games is more at the simple level, but it is quite clever and punches above its weight. Play is quite engaging.

An overview of the system at the blog, LINK

http://battlefieldswarriors.blogspot.com/2019/04/platoon-commander-kursk.html

A snapshot look at combat, LINK

http://battlefieldswarriors.blogspot.com/2019/04/ambush-of-t-70-company.html


Hatten in Flames from MMP

Hatten in Flames by MMP is the latest historical module for the ASL system. It is January 1945. The December battles of the Bulge have ended, but the Germans note that the Alsace sector (northeastern France) has been weakened when U.S. troops shifted upwards to deal with the Bulge crisis and so they launch operation Northwind. 

From that campaign, we get the attack on Hatten. The game has a large single map with a snow filled landscape, generating 8 scenarios and 2 campaign games. In some ways, I have had my hand turned to buy back into ASL at this particular point in time, because of that basic problem with ASL, that modules go out of print and can stay out of print for years, so the wisdom seems to be, get it while you can. 

In this regard I wanted this playable historical module. It needs the Yanks and Beyond Valor base games to play and I know i need to get Yanks before it disappears off the shelves. That together with the fact that Beyond Valor, the essential base module that contains the German Order-of-Battle has just come back into print, made the investment now a sensible decision.

One of the things I would like to get back into is having a regular mid-week game of ASL using single board scenarios, an act that itslef helps embed the rules to become more second nature.

Campaign themes

This month (July 2018) is the 75th anniversary of the Kursk battles on the eastern front. I am running a month of themed battles around the subject of Kursk and reading Lloyd Clark’s book on the subject.

The first six battles are from a boardgame called Dark July, which is a Kursk based expansion to the Lock ‘n Load Tactical boardgame system.  The below link is an introductory post. the resource section has a link that will take the reader through the various battles in the order that they were played and written up. Battles for Kursk LINK 

http://battlefieldswarriors.blogspot.com/2018/07/july-means-kursk.html

Blitzkrieg Commander IV from Pendraken

A set of table-top rules in which individual models represent platoons and are built around the mechanics of rolled for orders (activations), blunders, hits and saves.

Playable in any scale, but now produced by Pendraken, obviously with a view to their own 10mm figures.

 

Article on exploring the system

http://battlefieldswarriors.blogspot.com/2019/05/taking-blitkrieg-commander-iv-for-spin.html

Article on the game in 1/72 scale

http://battlefieldswarriors.blogspot.com/2019/06/blitzkrieg-commander-iv-in-defence-of.html

New - Tigers at Caen

This is the new west front 1944 - ‘45 module for my hex based Tigers at Minsk WWII tactical rules and these are introduced in a blog post that has a download link and also a link to the latest version (March 2018) of the Tigers at Minsk rules themselves.

The post also lists the changes (which are quite minor) to the TaM ruleset. This includes a new Shoot and Scoot rule for the lighter tank destroyers / Jagd vehicles. Link

http://battlefieldswarriors.blogspot.co.uk/2018/03/tigers-at-caen-module-download.html

Tigers at Minsk

These are my home brew rules for tactical level WWII games on a hexed table. Units are representing individual rifle sections (including the inherent light machine gun), individual guns, anti-tank guns and vehicles. The ground scale is roughly 100 - 125 metres to the hex.

The passage of time is randomly generated and this can effect game length and events such as the arrival of reinforcements. Importantly, the game has been designed to play on a small hex grid, just 8 wide by 6 deep or a little bigger and with Kallistra 4"hexes, that can all fit onto a large pinboard. The rules come with 6 scenarios covering mid war actions on the eastern front. The latest edition (May 2016) have just been made available - they have some very minor tweaks, this post explains all - LINK Downloads (thank you Dropbox) Tigers at Minsk: the rules with game charts and scenarios and weapon stats for mid war eastern front Tigers at Caen: the west front 1944 - ‘45 module with equipment lists, some new rules and a scenario.

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Stalingrad scenarios: two scenarios, one being a nostalgic return to the Guards Counter-attack from basic Squad Leader. Beware the Woods Scenario: Tiger tanks are sent into woods to clear it out - but danger lurks. Game markers: a set of markers to print off and mount on card. 2nd Playtest notes of  the Yartzevo campaign module: note this is an 8 meg download.

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Yartzevo Defiant - complete campaign game engine for the Tigers at Minsk rules. Free game - a download with map and counters to play one of the Tigers at Minsk scenarios - useful for people to try the system who may not have the figures or terrain yet. A playtest report from the Yartzevo campaign.  LINK 

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Tigers at Minsk rules used to replay a generic scenario presented in a magazine ... Blow the Bridge. LINK

http://battlefieldswarriors.blogspot.co.uk/2015/01/blow-bridge.html 

LOCK ‘n Load Tactical

From Lock 'n Load. A tactical WWII game with individual squads and vehicles and scaled at 40 metres per hex. 


Heroes of the Pacific module. There are some quite clever rules to give this module a Pacific feel without adding any real complexity to the system. There is an AAR with observational notes and further links over on the blog CLICK BELOW.


The Lock ‘n Load Starter kit - an overview and AAR.

Lock ‘ Load Tactical SOLO module - an overview and examples.

Looking at the new V5 rules that are about to be released.

General Articles

Blog Article -  Comparing 5 tactical systems - LINK HERE

Blog Article - ASL Starter Kit 1 for beginners - LINK HERE
Blog article - Conflict of Heroes - a look at the armour system, with a focus on the T34/76 and Tiger I LINK HERE 
Blog article - Cross of Iron - looking at the activation system and a T34/76 v Tiger I encounter LINK HERE
Blog article - Band of Brothers - an infantry primer using a scenario to describe the core system LINK HERE
Blog article - Panzer - a look at the armour system, with a focus on the T34/76 and Tiger I LINK HERE
Blog article - Tank on Tank - a lighter approach to WWII tactical gaming LINK HERE
Blog Article - Counter-Attack at Buron - an AAR from Tigers at Caen LINK HERE
Blog Article - Old School Tactical - a look at the armour system LINK HERE

Panzer by GMT and designed by James Day.


Panzer is a tank centric tactical WWII boardgame series. Scales are 100 metres to the hex, 1 vehicle per counter, 1 squad per counter.

A look at the gun / armour relationships in the Panzer base game - LINK HERE

A fun look at how the system deals with two tank platoons with different training and experience levels facing each other for a single objective. LINK HERE

General scenarios

A collection of scenarios for various systems.

Urban fighting on a 6x6 grid - LINK

http://battlefieldswarriors.blogspot.co.uk/2017/03/gaming-on-6-x-6-grid.html

Attacking a small hamlet on a 6x6 grid - LINK

http://battlefieldswarriors.blogspot.co.uk/2017/09/6x6-small-grid-game-wwii.html

 Basic Squad Leader - the module that started the whole thing off!


Blog article discussing the replay of Scenario 1 - The Guards Counterattack

LINK - http://battlefieldswarriors.blogspot.co.uk/2017/04/the-joy-of-nostalgia-basic-squad-leader.html