Commanders, a wargame journal

Commanders, a wargame journal

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Dear Diary - a rolling 4 months of comment

15 Oct 2026

Hoorah, my game is in print!

I am unlikely to be able to say this very often about something of my own work, but I am pleased to announce that Legion Games have put my 1066 games into print and the box now includes Gate Fulford (designed by Geoff Noble), in addition to my own Hastings and Stamford Bridge designs.

The game is available from Legion Games and I know that here in the UK, Second Chance Games have just received stock, together with another game by Geoff Noble (1066, Year of Destiny).

I am just unboxing my own game. Ken Demyen has done a great job on the artwork and Randy Lein was able to get the counter sheets done so that the  counters just push out and have pre-rounded corners.

I will of course be supporting the game at Consimworld (on the Legion Company folder) and at BoardGameGeek.

I am obviously delighted - thank you to the Legion team.

14 Oct 2026

Working through the Panzer scenarios

I am returning to the series and after my recent knock-about with a lone KV1 being attacked by a platoon of Panzer III's, I have moved on to the first scenario. I think scn 1, of a lot of tactical games are well known to gamers as a) being their first experience of the system or b) they keep coming back to that scenario as they try to break into the system

In Panzer, both scn1 and 2 use just the intro rules, though the rules are modular and you can drag in 'future' rules from the advanced set or the o;tional set. I swapped out tank shooting / penetration system for the advanced and also took the bogging rule from the optional rules.

It was all over half way through the game and I think that I shlould have realised that I had the time to develop more thoughtful approaches in what is essentially a meeting engagement between two tank companies.

I have done a bit of a write up over at the Battlefields and Warrior blog if interested. LINK

https://battlefieldswarriors.blogspot.com

12 Oct 2026

My DBN Jena game has started with the 28’s. 

I started to set it up yesterday, but back / leg pain caused me to take it back down again before I even got the figures to the table.

Today, I had another go, so it is now up and the first two turns have been played. I will service it over the next few days, just playing here and there, as and when!

A situation did crop up re infantry assaulting another infantry unit that was supported by cavalry. I wasn't 100% sure whether the cavalry had an impact on the attackers other than giving simple support to the defender. I dropped a line to the author and it was answered within the hour - Thank You.

One of the abstraction things I like is when cavalry attack (charge!) infantry. You roll a die with a couple of modifiers to see how prepared the infantry are (prepared, not prepared etc) and that gives a modifier that feeds into the actual combat, making the infantry either more or less able to defeat the charge.

It's a good streamlining rule that takes account of squares in a game where the single base is representing a brigade.

I am taking some pictures and notes, so when the game concludes I will get a post together.

I’m seeing some blogs and vlogs showing the games from the Partizan show (today), a consolation for not being able to make it - thank you to those that visit and take the time to share. 

11 Oct 2026

Latest WSS is out

Saw this yesterday on UK high street shelves. The issue theme is 'When water got in the way during WWII' (Allied beach landings and river crossings 1944  - 1945).

The mag always does a lot of work on their cover, usually getting a modeller to do a detailed diorama, but the subject here doesn't seem to be front lit enough, giving an uninspiring murky effect.

No such murkiness inside though - it is as gorgeous as ever.

They have 8 pages of product review, so there is plenty of new stuff about.

As well as the themed stuff, there is plenty of other periods covered. A Swabian War battle using Lion Rampant rules, A Campaign of Sulla's second civil war (Rome), in which there are 3 scenarios with more to follow in the next issue.

The last Welsh Prince (war of 1812), there is a second order of battle for anyone wanting to play a smaller battle with Baron Wars rules.

There is a skirmish between prospectors and Sioux warriors, with an eye on What a Cowboy rules, but with a few other rules cited, such as Dead Man's Hand.

The themed games have scenarios that use Bolt Action, Battlegroup and Rapid Fire.

There are two 'Let's Play' articles, one on 'Packing Heat' (American gangsters) and one on the new Flames of War 'Dunkirk' box.

Add to that the usual opinion pieces, modelling pages and book reviews, then the whole mag delivers a lot of interest.

They say the next issue is The War of the Third Coalition - can't wait.

I am not able to make the Partizan wargame show today, so look forward to the various blog and video reports when they come in.

10 Oct 2026

Small scale trees arrive

These come in sets of 6 and are built by S&A Scenics in the UK.

The two packs here totalled £30 plus postage, giving just enough to get my Jena battlefield going for the Warlord Games Epic figures.

The good thing about terrain suppliers is that they keep their materials constant, so that you can order additional packs later on to slowly build the collection... until you can do a Teutoburg Forest battle! :-)

I just need some buildings now for the two villages in my scenario and while waiting, I can paint up a few more Epic bases.

As mentioned on the blog, I will likely first test out the scenario using my 28s and have the Austrians act as proxy for the Prussian/Saxon force.

9 Oct 2026

Converting the boardgames to figures - Jena

Lannes attacks Lutzeroda

I have completed the ground work for the conversion of the situation in the recent boardgame, so that it can be played as a figures game with the DBN rules.

The map is a fair representation of what was occurring in the boardgame and a scenario layout is suggested over on the Battlefields and Warrior blog, with additional rules and observations that the figures game will need as it bridges one game format to another.

The post is up on the blog here; LINK 

https://battlefieldswarriors.blogspot.com/2026/10/converting-boardgame-to-figures-jena.html


7 Oct 2026

busy, busy, busy in the background

Following on from the Jena-Auerstaedt game, I have been working away on transferring part of the boardgame battlefield to the figures table for a DBN scenario.

The first draft of that is shown here. I am pleased to say that it has moved on since to something more recognisable as a battle map and deployments, orders of battle etc. I am quite pleased how that is going.

I need the new scenario to work with DBN, but also to remain true to what the boardgame was doing.

In the background, the Prussians gain a painted Epic scale commander and a foot artillery battery. These armies are slowly moving forward, but there is not too much pressure to get things done because some terrain that I want to use with these figures has sill not arrived.

Until the big clear out last year, I did have oodles of this Epic stuff and a mass of terrain to go with it. I have to smile (or cry) at the de-clutter nature of getting rid of stuff only be re-buying it at some point!

However, making this new scenario up has at least given. me an order of battle to work towards in the first instance to get a playable game going. 

4 Oct 2026

Played the Jena-Auerstaedt game

This is a 12-turn game covering two battlefields that were fought close to each other.

It all went rather well and during play, a slice of action came into view that might transfer to the figures table for the DBN project. Some research to be done there!

The first three turns are night turns, then there are two fog  turns, so it is around turn 6 that the meaningful stuff starts.

Even though this is more game than simulation, I felt that by the end of play, I had a better understanding of what the battles(s) were about and any more reading that I do on the subject will hang off that framework.

LINK

https://battlefieldswarriors.blogspot.com/2026/10/jena-auerstaedt-1806-boardgame.html

3 Oct 2026

The Jena-Auerstaedt push continues

The Jena-Auerstaedt boardgame from the Napoleon at War Quad (just reprinted in a deluxe version by Decision Games) was set up last night.

It is a fairly quick playing game, but with a back/leg flare-up I will play it over the course of the day and perhaps into tomorrow.

In its simplicity and presentation, the game is proving a good quick way for me to visualise how the two battles relate to each other, together with insight into the timetable and tempo of the action.

The game does allow some opening options that give room for the Prussians to change their deployment, though I have gone with the historical set-up.

I will be on the lookout for a local situation to arise that looks interesting enough to lift it from the game and take it as an isolated scenario to create a figures game for the DBN system.

While it is a nice simple game and that underpins its charm, I do wish it had some command and control to keep brigades and divisions together, so that they act in a more cohesive way.

Some notes and photos are being taken along the way, so this may end up as a blog post at some point.

2 Oct 2026

Light Infantry for the DBN project

Having decided that line infantry bases would be represented by three ranks of infantry, there was a need to make the light units easily identifiable. Traditionally figures are simple base in a more open order fashion, but the Epic shoulder to shoulder strips prevent this.

These light units are typically those formations that were trained to both fight as line and also  be accomplished in moving into open order, so we are looking at units like French Legere and Prussian Fusiliers.

The planned solution was to create bases with two ranks of formed line and then put some single skirmishers thrown out in front, to visually represent this dual ability.

My first test base rolls off the production line today. These are Prussian fusiliers and to my eye, they do exactly what is needed. The whole base just needs a blast of matt varnish and they can join the assembling army.

1 Oct 2026

The latest Wargames Illustrated Magazine (issue 466)

This hit UK shelves yesterday, instantly identifiable by the large free plastic Epic sprue on the front of the mag.

This is a freebie from the new Warlord Games Epic Zulu range. I understand there are three different sprues being given away.

Mine is the British with some of their native allies and it seems to give a good representation of the range, with the British done as individuals or strips of 4 figures in open order. The natives look wonderful in strips of 4 - 6 figures, done in a very irregular line. 

I think these are probably a step forwards for Epic, both in overall detail and dynamic poses.

The free sprue is not provided to non-UK subscribers (that may be a postage cost thing).

The magazine has two Zulu articles (one being a ‘what if’ Zulu scenario), designer notes on Comitatus rules (Dark Age), a replay of the Battle of Lugdnum (AD 197) using To The Strongest rules, designer notes on The Silver Bayonet rules and then other bits and bobs.

30 Sep 2026

Jena Campaign book from Osprey Publishing arrives

This is an oldie but goodie, number 20 in a series that is currently somewhere up in the mid 300’s.

Typical of Osprey, it is an easy read, with good maps and illustrations, together with a detailed order of battle and various isolated actions nicely touched upon over just 2 -3 pages at a time, giving focus to individual actions for scenario building .

Surprisingly the title does. not hint at the fact that it also covers the Auerstaedt battle that took place nearby on the same day.

It might be my imagination, but I think the earlier titles had more colour plates given over to uniform detail, which is helpful here. Anyway all part of firming the project up.

28 Sep 2026

The formidable KV1

24th June 1941, the opening days of Operation Barbarossa, near Raseina. A lone KV1 held up a German combat group for a day at strategic crossroads.

20th August 1941, near Leningrad, a single hull down KV1, held up 8th Panzer Division, destroying 22 German tanks and receiving 156 hits!

I have recently re-bought back into the boardgame series Panzer, designed by James Day and published by GMT. 

As I re-engage with the rules, I went for a knock-about with a lone KV …… there is a bit more about this over on the Battlefields & Warriors Blog.

LINK

https://battlefieldswarriors.blogspot.com/2026/09/the-formidable-kv1.html

27 Sep 2026

Panzer knock-about

The core base module of Panzer by GMT is out on the table. It is quite a meaty game, so I am just pushing a few tank counters about to build up some rule memory.

I have visited this game before, so there is some familiarity, but as always, it is the spotting rule that has been causing me the most work to get to the bottom of and by visiting the BoardGameGeek Forum, it does indeed appear to be a common area of difficulty. The principles are pretty straight forward, but the rules, now in their third edition, would benefit from revisit and perhaps a play aid could be added, strewn with examples.

Anyway, I have put out a bit of a mismatch, simply to stretch what I need from the rules. 4 x Pz IIIM are up against a pair of KV-1S (42)s. The Pz III cannot frontally penetrate the KVs, so I will be looking at manoeuvre, while adhering to command ranges and the number of orders that can be given.

As I have been here before, rather than just using the beginner rules, the 'advanced' gun/armour system is getting dragged in, together with command rules, which deals with command radius and orders.

My first couple of turns were a bit awkward with a lot of rule referencing, but quite quickly, the processes are returning. It will just be a case of repeat, repeat, repeat, while the basics get nailed!

I must say, it is lovely to be getting back to this.

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