Ligny 1815 - Last Eagles

EDIT 14th Feb .... A close look and the system and an AAR have been covered by a blog post, see the link at the foot of this item.

published by Hexasim and designed by Walter Vejdovsky.

This is the introductory scenario ‘The Streets of Ligny’. This really gave an enjoyable evening of play and is a really useful introductory scenario or one that can simply be used to reconsolidate rules if the gamers have been away from the system for a while.

Nice to see this series system successfully deal with street fighting and also to get a napleonic scenario that actually covers the subject. Due to this being a small scenario, the hexes are enlarged on this particular map - very nice.

Units are regiments, the hex represents 200 metres and turns are hourly.

The French have to face some powerful Prussian units, though they are somewhat brittle as the Quality Factor can be lower than the French, a situation made worse if a unit flips due to casualties.

Plenty of good narrative and nice moments cropped up in our game and an early lesson to bring away from playing is to never take anything for granted - a strong attack can be stopped dead in its tracks and a strong looking defence can be unhinged and while not the general rule, when it happens it can upset the best of plans. Twice I had attackers rout in our first playing.

Link to blogged article on the game and scenario

Waterloo 1815 - Fallen Eagles.

Published by Hexasim, this is a larger game than I would normally go for, being a two mapper, but it covers the battlefield at a vey interesting 200 metres per hex with large hexes and counters. 

It has since been followed by a second game in the series (Austerlitz 1805) and a third design (Ligny) is in hand, so the promise of a series makes this an interesting prospect in terms of my investment in the system.

It has quite a long playing time for the full battle, so I will play a couple of the smaller scenarios first to get the nuances of the rules under my belt and then go for the big one. I have also just bought the Waterloo book by Timothy Clayton, which looks to give a good all-round perspective of both the battle and the events surrounding it.

The Austerlitz module has the latest rules, which appear to give the cavalry a bit more coverage. 

Eagles at Quatre Bras - These are my (beta) rules for getting a napoleonic game onto a hex grid that will give a good game on a 4' x 3' table. Scales are somewhat flexible to allow users to squeeze in some bigger battlefields or go the other way and have a more tactical game with units representing regiments. 

As it stands, the units represent brigades and artillery batteries. A 4' X 3' table will comfortably give a Quatre Bras sized game with four or so divisions per side plus support. The rules are presently in a beta testing format, but the main principles of play seem pretty solid and so the rules may get tweaked rather than go off in a new direction.

Downloads (thank you Dropbox)

Eagles at Quatre Bras: Rules for hexed battles

Quatre Bras scenario: A scenario for the EaQB rules


Introducing Eagles at Quatre Bras. An early AAR on the blog with some design notes.


Waterloo - Fading Glory.

During the 200th Waterloo anniversary,  I played out the three days of fighting using the Fading Glory boardgame by GMT. 

A rolling blog post started on 15th June to show the preliminary moves and general situation and then as each of the next three days were played on their anniversay date, the blog was updated to show the significant events of that day. 

The progress of those 4 days have been formatted onto a single account available the link below. Note, it was written as the action unfolded, nothing is commented upon retrospectively.

Waterloo - Quelle Affaire! is a low complexity game covering the events of 16th June 1815. A 2' x 2' board with large hexes covers all of the topography relevant to the Waterloo Battle and has random points along the east edge of the board for the arrival of the Prussians.

There is a write up over on the blog that looks at some of the game mechanics and a recent playing.