Commanders, a wargame digest

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WWII tactical

Victrix 1/144

This was just a very small knock around, testing terrain, scale and weapon ranges.

The tanks and infantry are both from the Victrix 1/144 range and these infantry show my latest move from 30mm to 40mm bases for rifle sections (weapon bases remain at 30mm).

This has allowed an increase from 4 to 6 figures per base, which looks a bit more section like - though I might need to get more infantry for doing battalion level games.

The bridge and building are from Battlescale and the river section from The Last Valley.

Repeating the above scene in 1/72

Switching out for 1/72 tanks from Plastic Soldier Company, infantry from AB and a bridge from Italeri, the footprint is obviously larger, but the camera likes it. :-)

The building is an east front resin cottage from Lancer Games.

I am thinking that these infantry bases could could as two bases if playing Rapid Fire Reloaded and just put a marker next to the base to represent one Rapid Fire base being lost. 

Old School Tactical Italy / Sicily

The latest (Volume 4) core module for the Old School Tactical series is out, covering the Italian theatre 1943 - 45.

It was released together with its expansion sister module. ‘For The Empire’, at the same time.

The main game box (Volume 4) has a large game board (30” x 41”) labelled Map 9, which has a goodly amount of farmland on it and elevations. It is loosely based around a valley feature with a small stream at the bottom, winding its way right across the board.

The counter sheets bring us British, Italian and German forces and the rules are marked version 5.75, so are really just a tidy up of 5.65.

The playbook offers 14 scenarios with six of those based in Sicily, the rest in Italy. There are a few new items, such as the dug in panther turret and commandos, which can use the new stealth rule, effectively allowing them to move at half rate without attracting opportunity fire.

Moving across to the expansion - For The Empire, brings in Canadian and New Zealand troops, while for the Germans, fallschimjägers are introduced. The mapboard (map 10) is liberally covered with ruined buildings and the board is involved in the Cassino scenarios.

Again, we get 14 scenarios. 5 are Cassino based involving New Zealand troops and the other 9 are Canadian based scenarios, with one taking place in Sicily and the rest in Italy.

As I went the Kickstarter route, I did also get the bonus Anzio scenario booklet. This has 5 more scenarios, all of which use American forces, which need to be sourced from the Volume II module (North West Europe), plus both maps 9 and 10 are used. The first scenario covers the first stages of moving inland and American forces come across Italian coastal forces, backed up German rear echelon troops. This looks to be an excellent starter scenario for anyone trying to re-familiarise themselves with the system as it is small, low unit density and no vehicles.

There is a British tank commander counter in the core module called Lt. Smith. I am advised that this is a nod to me from the designer for some of the support articles that I had written about the system. Thanks Shayne, nice touch.

Taken together, this is a fantastic package and great support for the series, well done Shayne Logan (designer) very clearly a ton of work has gone into this to get this into our hands.

A knocked out tram

Looking for a bit of street furniture for a city fight scenario with 1/72 figures, I sourced an HO/OO scale die cast model tram and set about 'ruining it!

This has had the English worded advertisements rubbed out so that it can be used in multi -lingual settings, since my first set of pocket armies are being built around the mid war east front.

There is a post over on the blog that explains the various stages of the build. LINK

http://battlefieldswarriors.blogspot.com/2022/01/city-fight-tram-modelling-on-budget.html

A rail station

Developing my ‘N’ gauge rail set for the wargames table, ‘the station’ can become a centre piece for some urban based scenarios.

The building is a resin / plaster pre build from TimeCast, the platform, a two part plastic kit from Kestrel and the rail track is from Kato, which has the advantage of the rail track and rail bed all being part of a single unit.

The small wagon is a Pico plastic kit. I added some modellers ballast into the wagon, mixed with PVA glue and then painted it black, so that it looked like a consignment of coal.

ISU - 152 Zvezda 1/72 kit

This 1/72 model of the SU 152 from Zvezda has 120 parts, but is also a  ‘no glue needed’, so not quite within the scope of the wargamers fast build sets, but probably easier than a typical modellers kit.

It also comes with I decals. I am impressed enough to have also ordered the JS II from the same series.

Cardboard Building

One of the Metcalfe cardboard construction sets from their N Gauge range, which works fine with 10mm.

The completed model has a foot print of 100mm x 64mm and the chimney puts it at 95mm high.

I might mount this on a 4 ½ x 4 ½ inch base, just to add either a pavement or some factory type clutter.

I can see me getting a few more building in the range to make a sort of factory district within a town.

Starting out

This is another ‘start from scratch’ Pocket Armies project, with mid war east front forces in 1/72 (20mm) being the initial point for army building.

There is enough stuff on hand to get some small forces underway, including some rather nice AB Soviets that have just come into the collection.

I am in two (or three!) minds about rules. I like the look and feel of the ‘O’ Group rules, but wonder whether 20mm and my smallish table are not the right mix for them, as they need a battalion plus supports per side.

Another choice is Rapid Fire. I have both the 2nd Edition rules and the latest ‘Reloaded’ version’. I could do with the choice being decided early as these rules have the figures based in pairs.

Finally my Tigers at Minsk rules are presently being converted from a hex format to the open table and these would play in my space at the company level, with units based in fours or five to represent a section.

So some thinking to do when the painting starts - this is planned as an early 2022 project.

Building for a scenario

Part of the principle of Pocket Armies is to be able to play smaller battles while the collection builds. I have a force generator for a ladder campaign that I had been running in 10mm. I ran it to get a pair of starter forces for the 20mm project and this is what it gave;

Soviets 2 x Rifle units, 1 x SMG unit, 1 x MMG, 1 x T70 light tank unit and 2 x 82mm mortar supports.

Germans 2 x infantry units, a Panzer IVg medium tank unit and an 81mm mortar unit.

This seems a pair of reasonably sized forces to put together for a near future game and to kick off the 1/72 (20mm) project and I can at least start priming figures and building the two tank kits ready for painting. The question of ‘which rules’ remains.

1/144 scale for ‘O’ Group

I have bought back into some 12mm (1/144 scale) vehicles to create a base WWII set for my ‘Pinboard Battles’ and it strikes me that this might be a useful scale for the ‘O’ Group rules by David Brown (Reisswitz Press).

I am not wedded to that thought or indeed these rules, as I prefer the visuals of the 1/72, but at least having the kit allows me to explore possibilities. 

The vehicles are from Victrix and I have a pack of six Panthers and six Shermans. The field is a latex product from Timecast and the poplar trees are likewise from them.

Victrix announce T-34’s in 12mm

There has been a bit of a drought over recent months of this line, but as if to re-assure us, Victrix have just announced that the T-34 is not too far away from production.

It will have both the 76mm and 85mm versions and have riders that can be optionally added.

The infantry have already previously been shown so hopefully the two will be available together.

They also mention that the PAK 40 and Sd Kfz 7 are not too far away.

Red Blitz module

The latest release covers Operation Bagration - 1944. As a package, this is a step up from the previous module ‘Phantom Division’ as we get an extra map, but of real note is an additional 4 part scenario - a `big’ battle.

The extra scenario is played out on one of the big boards from OST Vol 1 (East Front core game) and basically the surviving units from the current game stay on the map and the next scenario introduces reinforcements.

There is an additional twist - with the victory points earned in each scenario, you can buy some bonus reinforcements from a pool. This looks a great way to use one of the big boards to its most potential.

There is a write up over on the blog that looks at the components and the scenarios. LINK.

http://battlefieldswarriors.blogspot.com/2023/02/red-blitz-new-ost-module.html

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