Commanders, a wargame digest

Commanders, a wargame digest

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Dear Diary - a rolling 4 months of comment

7 Jan 2026

First 100 points

I have entered my first submission to the Analogue Hobby Painting Challenge, which runs over the winter period and is intended to encourage gamers to get some of their stash painted.

I am using the challenge to create a painting discipline to get my Napoleonic 28mm Austrian army to a strength that will match the French collection.

These are 20 x 28mm Perry plastic Austrian Infantry worth 100 points out of the 400 points that I have pledged.

I found them a bit hard going and am still not fully happy with them - it is the whites that cause me the problem. You would think it should be easy!

I deviated this time by using GW Corex White as my pre-highlight layer and I feel it is just too greyish for the job. Even after these were based (i.e. done) I went back in with GW Scar White, for another go at highlighting.

Anyway, with lesson learned, I already have the next unit on the painting corks and I am returning to my previous use of Contrast Apothecary White as the pre-highlight coat. It offers a much lighter bluish white that is easier to highlight with my Vallejo White (Blanco).

The new unit should see an outing on the table soon - hopefully it will reward me for the extra work and perform well!

5 Jan 2026

Possible new Kriegsspiel project?

It has been on my mind to build a horse & musket Kriegsspiel-based set using a hexed surface and wooden blocks.

I am reminded of something I did years ago, building up games with 2mm figure blocks (from Irregular Miniatures) on an 18" x 18" board. The game had a clock involved and unit formations got orders. You could change orders, but it would depend upon the game clock when the new orders would be implemented and it became the (interesting) case that sometimes it was better to leave a unit with a mostly redundant order which it could complete, rather than give a new order, which would not be executed in time.

Also a formation (say brigade) was made up by a number of blocks and the blocks were removed as casualties, fatigue, loss of cohesion etc. crept in. So a lot of the game is visually managed, rather than having rosters etc.

I would fancy doing this on a hexed surface, as I see this more boardgamey than tabletop in the same way that Commands & Colors does similar.

Anyway, this is a slow burn project. I saw the parts a few weeks ago on the high street (UK) and after prolonged thinking! I pounced on them today.

The Jenga type blocks (these are mini ones, just 50mm wide) will do for infantry and cavalry. The letter tiles can be artillery or commanders. It would be nice to get a trial game going.

1 Jan 2026

Best Wishes for 2026

A quick hello and thank you for those that pass through here and read these posts.

The latest Wargames Illustrated magazine has started to filter through to the shelves in the high street (UK) after the Christmas lag.

Quite a nice read, the stand out things are free cut out 28mm paper figures (the same paper as the magazine) for the Assasin and Templars system that the mag gave free rules for in the last issue. The ones in the mag are paper, if I used them (which I won't), I would wrap them onto a stiffer card - there is also a download option for self printing. 

There is an article called 'The case for small-scale wargaming' and the author is using Epic American revolution as his proving ground, with a scenario for the Battle of Princeton - looks nice but that ship has sailed for me.

Elsewhere in the mag, the Author of the new Midguard rules highlights the soon to be released 10mm Azincourt plastic armies from Wargames Atlantic, so a bit of a small scale theme going on ...... in a mag that other than that is 28mm focussed :-)

There is a Q&A discussion article between the mag and  Simon Miller (he of the square grid) concerning his next set of rules 'Lust for Glory' (1650 - 1780) and the article is illustrated with his semi-flats that he took to the recent Partizan show.

My first set of figures for the Analogue Painting Challenge are progressing. They are 20 x 28mm Napoleonic Austrians. I am not particularly happy with the white uniforms, but I am getting fed up with them, so onto bases they will soon go!

I am 'deep thinking' about which way to jump with my Napoleonic boardgames in terms of which series to put my shoulder to ..... there is a bit of choice, not helped by the announcement that Revolution Games may be doing a series for Napoleonics that is similar to their ACW Blind Swords series - a game that embraces chaos of war and going by Revolution Game's track record, it would be a well supported series - do I stop spend and wait to see what that looks like?

Operational Studies Group (OSG) are about to re-release two of their previously out of print titles, so I would like to make my mind up before cash starts being spent.

There is certainly plenty in the pipeline for playing in the first quarter, with there being 4 boardgame systems that I want to break into and to do a bit more work with On Bloody Ground and Napoleon's Soldiers as I aim to settle on figure rules for the Wars of Roses and napoleonic collections.

30 Dec 2025

The Beast of Argentan '44

For my Christmas to New Year game, I settled for an Old School Tactical (OST) scenario from the Western Front ‘44 / ‘45 module and the Scenario - The Beast from Argentan, which is 12 turns long and covers a typical action from the period of fighting for the Falaise Gap, where the allies were about to pocket two German armies and those German formations closest to the town of Falaise were attempting to break out before the trap snapped shut!

There is quite a lot going on in the scenario, but basically both sides enter the board and it is the American task to set up blocking positions to stop the German infantry units pushing through them and escaping off the board edge.

‘The Beast’ we can assume is the lone Tiger II that has joined the German exodus. Will it be a match for the 7 armoured vehicles that the Americans have to hand?

I have now played the game over a couple of days and put a write up on the BoardGameGeek forum. It can be accessed via this link;

https://boardgamegeek.com/thread/3634710/the-beast-of-argentan-replay

29 Dec 2025

BoardGameGeek

BGG do an end of year drive to get their membership up to 20,000 paying subscribers. This is the first year that I have seen it struggle to hit its goal and with just 3 days to go, it is just 81% funded.

The minimum membership is $15, which at todays exchange rate is £11.60

They have a lot of user comments on pretty much every boardgame, allowing good research before buying and each year that saves me a load of money, many times more than the subscription rate.

Also, once a game is bought, it is a one stop place for errata and to ask / answer questions of the gaming community.

Anyway, I am just signposting this for anyone who might be interested.

LINK

https://boardgamegeek.com

(look at the maroon coloured banner head)

28 Dec 2025

Two bargains

While in a remainder bookshop today (UK), I grabbed these two.

While a huge fan of the WWII topic, the Desert theatre is at my lower end of interest. However, how often do you see a wargame-related book being sold on the high street, so it was a compulsive and impulsive buy. Not bad £5 for a £13 book that will be read cover-to-cover. I have had his 1066 book which I enjoyed.

In contrast, of significant interest is the Blitzkrieg book which covers both the France '40 and Poland '39 campaigns - both theatres are the next game subjects to be released in my favoured Old School Tactical (OST) boardgame system, so this will be great support material.

Further, it is an Osprey title, so a very easy read with a good number of photographs and maps. Another good buy, £10 for a book listed at £30.

This wargaming thing is good!

25 Dec 2025

Christmas Day Newsletter

Good Morning and best Christmas wishes to all who pass by.

I have put the link to my Christmas Newsletter up on the Battlefields & Warrior Blog.

This year it comes in at 30 pages and is a mix of figure and boardgaming content, plus some observational stuff, so if you find yourself with a bit of spare time and fancy some wargaming content, then please head over there and have a mooch (link below) - I hope something there will interest you.

Finally, a thought goes out to all those, who for whatever reasons will not be enjoying the day.

Link;

https://battlefieldswarriors.blogspot.com/2025/12/christmas-2025-newsletter-post.html

21 Dec 2025

The Analogue Hobby Painting Challenge

The Analogue Hobby Painting Challenge

Oh dear!  - work to be done :-) The day has arrived! The 16th Challenge starts today and runs for 3 months until the 21st March next year.

It is run by some very kind people, who give freely of their time to organise things and keep the submissions process running smoothly.

Photo ( thanks clipart)

Yesterday I received my permissions to post on the TAHPC blog. The idea is once I have painted a group, I take at least 3 pics and write some blurb and do a draft blogger post on their site.

Someone then checks it over, awards points and hits the publish button.

It is NOT intended as a place to show off wondrous painting skills (thankfully), but rather, to encourage gamers to get painting part of their stash during the winter months.

I have set myself the goal of 400 points. That roughly equates to 80 x 28mm foot figures, which in turn, for me, equates to four 20-man units. I might normally do 60 in that time, so this is a bit of a stretch goal … which is what they suggest to do.

The Challenge comes at a time when I need to expand my Napoleonic Austrians, to get the numbers of the ‘Pocket Army’ up to something a bit more flexible. Four new units will make a big difference to the level of game that I can play.

A first submission must be made by 19th January …. Otherwise you are relieved of your place at the table!

Looking at the instructions that I have been sent, it appears I am one of 96 who have committed to picking up their brushes for the challenge.

As units get done, I will add a quick post here to show progress, before they march off to barracks.

Again, thanks to Curt and his friends who give up their time to allow all of this to happen.

20 Dec 2025

2025 Christmas Day Blog Post

Some will know that each year I do a lengthy wargaming Christmas Blog post on Christmas Day. It’s just a gentle ramble of absolute no importance, covering both boardgame and figure game related things.

It’s intention is not meant to be a self absorbing post. Rather it is made in recognition of gamers who for one reason or another are not doing Christmas this year, but who might like the distraction of some wargaming material on what is otherwise one of the quietest days of the year on the internet. There should be enough there to get through  a coffee …. or two!

At 0700 hours GMT on Christmas Morning, I add a post here that has the necessary link with the 2025 Newsletter, which will be in the form of a downloadable PDF file from my DropBox account. Consider it kindly, many hours of work sit behind it.

19 Dec 2025

The Bulge resumes and a new game arrives

Due to the Lurgy tricking me and coming back for a second bite! The Ardennes game that I set up to play as an anniversary game on the 16th has just sat there winking at me. But today, the first three turns got played, I look forward to getting that done over the next day or so.

Making the day even better - Unconditional Surrender! has just arrived by courier and at £35 in the UK (Second Chance Games) it offers a lot for it's money. I have never owned or played its big brother, but this seems a very do-able bunch of campaigns covering, Poland, France, Norway, Italy and French North Africa.

The Poland game is just half a turn long and seems a good intro to the system - I watched it being played on YouTube, which made me buy it.

Time scale Monthly Turns, map scale, 30 - 40 miles per hex, unit scale, Army, fleet or wing.

I was intrigued to see that the side of the box has a panel that gives the name and address of the EU importer (UGG) and the UK importer (SCG), this is actually printed on the box, it is not a sticker, so it looks like some bespoke box lids are now being done, probably based on pre-orders. I am wondering whether this was part of a contingency plan by a U.S. game publisher to avoid recent tarrifs by having some stocked shipped direct from China direct to two European distributers.

The blurb on the back of the box says it plays in ½ hour to 4 hours, has complexity rating of 5 and solitaire rating of 7, so hopefully there will be stuff here that will fit into our shortish face to face sessions.

I always had the impression that the system would be rated higher than 5 for complexity, but I think this box is an easier route into the system and it includes a superb 32 page Guidebook (in additiion to the play book) which is VERY well illustrated and gives a playthrough of the France '40 scenario (rather similar to what Swords and Bayonets does for the GBoACW). As I understand it the fleet rules for this game have been heavily abstracted with the consequence of reducing complexity.

Counter density for these small campaigns is low and the map boards are all U.S. letter sized, except for the North Africa map, which is 2 times a letter size, done longways.

Rules look to cover land fighting, integrated with air, naval and invasion. Also production is thrown into the mix.

The play aid is a folded card document. It looks dense, but also looks all encompassing and superb.

There is a single counter sheet with ½ inch counters.

Each map obviously has to include all the geographic elements that are physically exist, but the non-relevent areas are shaded out to indicated that they are prohibited, so for example in the Italian campaign, in capturing italy, the map also captures the nations on the other side of the Aidriatic, but Greece, Albania, Yogoslavia and Hungary are shaded out, as is a one hex capture of North Africa .... though Tunis and 2 adjacent hexes are in.

I read on BGG that at a future point an Eastern Campaigns module will be made, which doubled my enthusiasm to jump on this .... 1 set of rules, lots of campaigns.

I am quoting from the back panel blurb here ..... 'USWC is dereived from Unconditional Surrender! World War 2 in Euriope (USE). They each have the same unit and map scale and use the same rules for air, ground and combat mechanics. However more strategic elements (e.g diplomacy, strategic warfare etc) have been abstracted or removed in USWC to simplify the rules and reduce playing time'.

I did read somewhere that if you have USE, you don't need to buy USWC. There are 9 scenarios here and a couple are 'what if' such as France 1941.

Anyway, much to like and I will set some proper time aside to break into this. I think this is going to fly off the shelves and is worth getting now rather than hoping it is still in print by the time that the Eastern Campaigns gets done.

16 Dec 2025

Battle of the Bulge 1944

As the 16th December comes around, thoughts settle upon an Anniversary game for the Ardennes campaign.

I did this a few years ago with the boardgame Bitter Woods. Each turn represented one day, so I played one turn each day to sort of play it in real time. I started a blog thread over on the Warriors & Battlefields Blog and at the end of each day, I update the blog post with news of the latest fighting.

The idea being that as the blog post was being written, I didn't know what was going to happen next and over time a campaign narrative revealed itself. I have put a link to that post down below. 

This year, I am going to throw down ‘The Bulge’ a boardgame from issue 3 of the ‘World at War’ magazine from Decision Games, a design by Ty Bomba, which is itself an update on the old SPI title Big Red One. Ty Bomba has brought some new things into play, such as BloodBath results on the CRT, though interestingly, Decision Games reprinted this in a box format and returned the design to its original rule set.

There are so many Bulge games that the question of ‘What is the difference here?’ might be asked.

Well here, motorised movement on roads is exceptionally efficient, allowing the Germans to potentially travel a long way along the road with German motorised units. They can win a Sudden Death victor just by finding a weak / uncovered part of the road net and exiting the board … the question of the unit being in supply at the point of exit is a non-issue here, unusual for Bulge games. So the Allies with their preciously low number of units must ensure that all potential routes and junctions are always covered, something that needs a lot of attention in the early part of the game.

By emphasising breakthrough and breakthrough prevention, the game puts the respective mindset of the players more firmly in their historical perspectives  

The Campaign Game AAR for Bitter Woods;

LINK

https://battlefieldswarriors.blogspot.com/2018/12/battle-of-bulge-1944.html

15 Dec 2025

A blast from the past

Having set up the table for a Wars of the Roses game, intending to use the ‘On Bloody Ground’ rules, I had a quick pre-read and didn’t fancy it. I couldn’t be bothered doing the conversion for my multi-based units to record single casualty removal. So defaulted back to Hail Caesar, but on picking that up, I couldn’t be bothered trying to make my large basing system work with the new ‘Household’ unit configuration rules.

Why the lethargy? It turns out that I was just a couple of hours away from developing what has now become a full-blown cold .... the Lurgy, but at least not the dreaded Lurgy (Flu), which apparently is rampant this year.

Now, I'm certainly not moaning about having a cold, but it is interesting to see that a bit of dopey brain can provide a line in the sand between which rules are easier than others to implement and where those faultlines might be, in this case, the visual translation of what is intuitive and what is not - a lesson for rule writing perhaps.

Anyway, every cloud has a silver lining and all of that .... with the table set, I pulled out an old set of homebrew rules that I had written more than 30 years ago and they gave me a delightful game. A bit bare bones, but very enjoyable. 

A nice touch was when Brackenbury's struggling cavalry (heavy casualties from bowmen) forced Sir Edward Stanley to flee the table, but Brackenbury's cavalry failed their morale test and went on a full-pelt pursuit not to be seen again during the rest of the game!

The rules blend the concept of the individual units doing the fighting, but with results feeding into the viability of the parent formation (the ward or wing) as a whole and are at the fast play / simple end of things - which I like! Though at the moment I think the 'Formation Block' is too tightly bound.

Quite a few examples of things not being explained properly or ideas not being fully developed cropped up, but obvious fixes occurred during play, enough that these rules might become a 2026 project to get them jacked up and fully functioning.

The core ideas seem fine, but the rules had been specifically developed to service a Bosworth scenario, so they just need to be broadened to give better period coverage and an improved explanation of mechanics, likely at the cost say of a 25 - 33% growth in wordage / volume and to include some supporting illustration.

It will probably be worthwhile to design a very ‘unlike Bosworth’ scenario, such as a themed First Albans, as a test bed that would create new situations to better stretch and test the rules, while also making them a better fit for some of the situations that crop up in my Piggy Longton ImagiNation battles, when the fighting is concentrated at the hamlet.

As always, more to follow.

13 Dec 2025

Wars of the Roses

The Wars of the Roses troops are out on manoeuvres again, to have another run at the On Bloody Ground rules, as I explore them further to assess whether for next years season of WotR games, these can become a 'go to' set.

This time the forces are lined up against each other for a head-on clash. A bridge, large walled field and a 'plump' of trees have been thrown into the mix to see how these sorts of obstacles are handled in the rules.

Also I have broadened the mix of troop types, again set at 1000 points per side, so we shall see what kind of game this gives.

This is using a smaller table (4' x 3½'), so the main question will be whether it gives a viable and worthwhile mid-week game and whether smaller actions that might crop up in a campaign can get an interesting treatment in their own right that can feed back into the story telling..  

8 Dec 2025

Preparing for Auerstaedt 1806

Following the Aspern-Essling battle played a couple of weeks ago, counters are getting cut and clipped for another battle …  Auerstaedt.

This is is one of four battles provided in the Jours de Gloire package called Deux Années de Gloire (Two Years of Glory), the other three being Jena, Eylau and Friedland.

I am not really familiar with the battle so have visited the excellent web pages of Napoleon-Empire (link below) to get a good briefing.

Link

https://www.napoleon-empire.org/en/battles/auerstaedt.php

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