Commanders, a wargame digest

Commanders, a wargame digest

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Dear Diary - a rolling 4 months of comment

18 Aug 2025

A base for house / orchard

Above - a house with grounds counting as a single built-up area and to the right, the same base serving as an orchard.

The area within the confines of the wall is roughly 8" x 6". The walls are from Pendraken Miniatures (straignts and corners) and the base is the heavy card cover of the 1st Edition Black Powder rulebook, which is thick and light and hasn't warped.

The internal grass surface is from a matting bought in a craft shop and it has been applied using that foliage glue that goes on white like PVA, but dries clear and stays very tacky - It is used to put foliage onto tree branches, but works well here as it didn't seem to over-wet the card base.

Basing texture plus flocking has gone around the outside and the trees are home built with Woodland Scenic kit. The building is  resin from the superb Battlescale range, also sold by Pendraken.

I was going to fix the trees in for an orchard base and add extra flock to the grass mat area, but I think there will be more versitility with the trees being separate and having a base that can also represent walled grounds .... I am thinking about a compact feature here for Epic Pike and Shotte, whenever that materialises.

One of the advantages about making it just an orchard and fixed trees is that the piece can be handle without touching the trees themselves, which I don't feel are very robust. With the trees tightly packed, I won't try and shove figures in there, they can rest on an off-table template that represents the orchard.

Quite a few of the Rapid Fire Reloaded scenario books use orchards.

16 Aug 2025

Action at Skenfell Mere

As mention a few days ago, after playing the small and contained trial action with the 28mm Wars of the Roses figures and the Irregular Miniatures rule set on cards, I took everything to the full table to play a bigger battle and put the rules under a bit more pressure.

This would be a replaying of my throw down scenario that I used to test the Hail Caesar rules some time ago. Using the same scenario would also give me a chance to compare the two systems.

Anyway, that game has been played and game notes, pictures and conclusions have been posted over on the Battlefields & Warriors Blog for those interested.

Link;

https://battlefieldswarriors.blogspot.com/2025/08/the-battle-for-skenfell-mere-1471-again.html

15 Aug 2025

Four more AWI battles

Having recently bought the new Tri-Pack 2 for the American War of Independence, containing the battles of Germantown 1777, Monmouth 1778, Newtown 1779 and Oriskany 1777, I have been lucky enough to acquire a pristine unpunched copy of the now out of print, Tri-Pack 1, which adds the battles of Guilford, Saratoga and Brandywine, plus the bonus game of Eutaw Springs, which falls from the Guilford campaign.

I had forgotten that when this came out (2017), it also had mounted boards.

So now between the two Tri-Packs, the boardgame collection has gone from having no AWI games, to having 8 solid battles, bound by a common set of rules.

The game scale is an hour per turn and units are regiments. I look forward to breaking into these.

Looking through my Epic Revolution box from Warlord Games, I note they give scenarios  that cover the battles of Brandywine, Germantown, Monmouth and Guilford Courthouse, configured to use with their Black Powder rules. The Rebellion supplement also has a Eutaw Springs scenario, so I should have a fair bit of crossover between the boardgames and figures sets. It will be interesting to compare the figure scenarios to the boardgames scenarios once I get all of this up and running. 

14 Aug 2025

Basing decisions

Hi Steve (W), this is the sort of thing that I was talking about. I painted 15 Landwehr cavalry with a view to going with the official basing of 3 bases with 5 horse per base.

I didn't like that more often than not, they would be in line and that despite 15 horse, it looked a little 'thin', so I pinched my nose and jumped in with single basing for the cavalry!

This is an 80mm x 60mm base with just 12 horse, double ranked, but slightly misaligned to give a little sense of movement (I hope).

Having re-evaluated my table space, I may well go back to 2 infantry bases (from the previous 3) per unit, which would have a frontage of 120mm and better match with what I am doing with the cavalry.

Unfortunately the thing about basing is ...... I always change my mind and end up re-basing :-)

I need to do a French cavalry unit next to help keep this pair of 'Pocket Armies' balanced. I was going to do dragoons, but on checking the Epic battle set, there are French lancers in there, which I had forgotten about.

Having got a bit fed up painting the Epic, I gave myself a week off, but not wanting that break to grow into 'a thing' I put the French Lancers on painting sticks yesterday and I am back on it.

13 Aug 2025

Rules trial with Wars of the Roses

Irregular Miniatures have a set of Ancients rules published in 1989 that are still available and which are presented in half a dozen index sized cards. On one side of each card are the rules and on the other, examples of those rules. Each card covers a different part of the sequence of play.

A couple of months ago I tested them against a small situation involving the Epic Punic Wars figures from Warlord Games.

Here I test them in a contained situation with Wars of the Roses figures, just to see how well the rules stretch forwards to 1485.

There is a bit of a write up and some pictures over on the Battlefields & Warrior Blog.

LINK

https://battlefieldswarriors.blogspot.com/2025/08/irregular-miniatures-card-rules-from.html

12 Aug 2025

More background for Epic revolution

I picked this up at Waterstones (UK dedicated book store) as it has a fairly tight focus and drills into the detail of the Militiamen, which will help pad out my 'lack of knowledge' of the period.

Part of the blurb on the back of the book says 'but in the South a different kind of warfare was afoot. Local militia, sometimes stiffened by a small core of the Continental Line, played a pivotal role.'

This is exactly the sort of thing I am looking for, especially for when I start out on the painting thing and the forces will be small while I get going. Just initially browsing through the book, I came across an account of the Battle of Blackstock's Farm and that looks a great place to start things off.

The Osprey format is there with nice colour plates of uniform and information about equipment, training and life on campaign.

11 Aug 2025

Testing rules with Wars of the Roses

Irregular Miniatures created a set of rules for Ancients in 1989 which where delivered on what amounts to half a dozen index cards. The front of the card has the rules and the rear has examples. Each card covers one part of the sequence of play.

A couple of months ago I highlighted the rules being used with the Epic Punic War figures. I noted that the amongst the examples the term Billmen is mentioned and the rules allow for cannon, so assuming that the rules will stretch to 1485, I have started to trial them.

I should have something written up, with a few photos, in a couple of days. 

10 Aug 2025

American War of Independence

I like to see situations unfold in a boardgame that could create a scenario to take to the figures table. Having just bought the Warlord Games Epic Revolution set (AWI), it brought into focus that my boardgame collection is shy when it comes to American War of Independence games, so I order the new Tri-Pack II package from Second Chance Games, which is a re-print of four previous single games, brought under one cover and given hard mounted boards.

The four battles are Germantown 1777, Monmouth 1778, Newtown 1779 and Oriskany 1777.

This is the ‘Battles of the American Revolution’ Series by GMT, which I have owned before and sold because I was not keen on the swinging results that a D10 combat system brought.

However, I might be changing my mind on such things. Eagles of France does something similar with 2D6, but I have always thought of that system as removing you, the commander, from micro managing the action. So we have the player giving out the general order that might be something like ‘attack that hill over there’ or ‘take that settlement’, but once those wheels are in motion, the commander (player) would have little influence over the actual fighting, the local colonels would be doing that and so perhaps swinging results better reflects that and the frustrations / hopes of the more senior command levels.

Anyway, it is a fine looking game, though it joins many fine games, all begging to be played!

As an aside, I recent bought the Monmouth Courthouse  1778 book from the Osprey Campaign Series, so that should help me put the meat on any scenario building bones that may happen.

9 Aug 2025
9 Aug 2025

(Above) Gilly replayed with 28mm Austrians

While the Gilly scenario that I played with the Epic Prussians was still fresh in my mind, I swapped out the Epics for 28mm Napoleonics, but had to use Austrians rather than Prussians.

I never thought at the time, but I could have expanded the scenario with cavalry, to bring it nearer to the historical situation, but on reflection since I was staying with the 4´ wide table, it would probably have been too cramped to use them.

I will re-run it at some though, using a 6´ table, as historically, French dragoons seriously mauled one of the Prussian musketeer battalions.

Anyway, there are a few in game photos over on the blog if interested.

LINK

https://battlefieldswarriors.blogspot.com/2025/08/playing-gilly-scenario-again-with.html

7 Aug 2025

Epic Landwehr painted for painting!

The first reinforcement for the Epic Napoleonic Pocket Army rolls of the painting sticks and ‘ride’ into barracks.

This is a unit of Prussian Landwehr cavalry that will make 3 bases.

I will be using 55mm x 25mm MDF bases to replace the 60mm x 20mm plastic bases supplied with the Warlord Games Epic figures as they better accommodate the depth of the horse models and allow the bases to butt-up to each other without horse tails getting in the way!

The reason why I have taken this picture before basing is that I was looking for a pose that I can use to try and paint the unit going into action with either watercolours or oils (I will probable try both) - a tough subject and it is years since I painted, but I thought I would have a crack anyway.

I have a painting on my wall of 14th Cuirrassiers moving up to the front during the Danube campaign and it rather inspires me to have a go. 

To keep the two Napoleonic armies better matched, I will now need to give the French a cavalry unit, perhaps some dragoons. Once done, I will re-run the Gilly game, giving each side the extra cavalry unit, which will allow the scenario to have closer ties to the historical situation.

I started these figures with contrast paint, hoping for a faster painting rate and the completed them with traditional acrylic, but overall, I done think it made that much difference and I like the look less. I will play around with this a little more to see whether there are some Contrast colours that are worth keeping.

I recently saw a very good painter do French artillery and he only used a Contrast paint on the woodwork of a cannon carriage and standard acrylic for everything else and it looked bang on.

5 Aug 2025

Rearguard at Gilly report

The rearguard action on the road to Gilly has now been fought and considering how few troops the Prussians have, gave an entertaining game ….. as always these small actions, like the old teasers, seem to punch above their weight.

Tweaks to the scenario as desribed the other day, play notes and photos are all up over on the Battlefields & Warriors Blog at this link;

https://battlefieldswarriors.blogspot.com/2025/08/a-prussian-rearguard-near-gilly-15th.html

4 Aug 2025

Mid game

I am part way through the 'Near Gilly' scenario. Six battalions of French infantry plus their guns are assaulting the recently painted Prussians, who are located behind a stream.

I am just doing a couple of turns a day as the bad back recovers, so hopefully by tomorrow the game will have concluded and I should be able to have a write-up with some photos. So far it has been an enjoyable outing and we also have the christening of the new game mat, which is working well with its river feature.

I am using my own rules and play so far has already thrown up one thing that needed covering, so that is good.

On the painting sticks I have some Landwehr lancers and I am trying some contrast paint to see if it helps me pick up some speed. So far it seems okay, but I think I will be mixing the process with some standard acrylics.

2 Aug 2025

A face-to-face outing

I met up for a chat with Mike last night and we pushed some counters around for a learning infantry scenario from the Assault Sicily 43 game (by Sound of Drums).

There is something very compelling about the game, which covers tactical WWII combat and the campaign is beautifully done, but it also has some detractions for me and these days I am preferring to stick with a single series of games per era, so my tactical WWII game of choice remains with the Old School Tactical series from Flying Pig.

Firstly multi coloured dice are used for combat with both sides rolling and the defender trying to defeat the attack my matching dice symbols (critical hits, hits and supressions). Situations will modify the dice. For example if your section is in rocky terrain, you get a basic yellow dice for the defending section, plus a yellow and green dice for the terrain. The attackers dice combination will depend upon the firing range, so you are checking dice colour combinations throughout.

It just feels over convoluted compared to the more tradition type of game that rolls 2D6 with its bell curve effect, involving (say) a stone building getting a +2 for defence etc, the latter is just more intuitive and easier for me to handle, especially if playing solo and especially late at night when tired.

Also, there is a system of hits (attacker) and lives (defender). This makes sense when fighting against infantry, as accumulated hits can reflect individuals in a section becoming casualties and the section gradually losing cohesion, but in vehicular combat, the system means that you don’t often get a straight knock-out, which to me, seems like losing an essential element of a tactical warfare game. A Sherman (say) has four lives (shown as hearts), a good shot might knock out 3 of those lives, so it is now on its last life …. What exactly does that represent. I would much rather see a miss, a hit with track damage or a hit with a knock-out etc.

I do like that position and manoeuvre are given an importance, which comes in part from good map design and so you are continually thinking about how to unhinge the enemy defence, rather than just going for a head on engagement or shoot out and hoping for the best.

How does this fit in with our future sessions? I’m not sure really, we would probably limit ourselves to the smaller scenarios, but then would we play enough for things to become a bit more second nature? Regardless, it was nice to get some dice rolling.

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